Tuesday, January 29, 2008

The Tao Te Ching

This is a review of The Tao Te Ching by Lao Tzu and translated by John H. McDonald. The unique thing about this read was that it was on my Palm Zire 31 PDA. I read it using palm reader. It was reading it as a doc file. I was able to download it for free from memoware.com. You can check the website out here.

It was an interesting read. I have read this classic piece of literature and enjoyed this translation. The experience of reading on a pda was novel. There were some distinct advantages and disadvantages. One of the big advantages is that you can carry quite a large library with you at all times. It is even easier than carrying even one book. Palm reader was easy to use and took littler to get use to. Some of down sides were small print and getting use to an e-version versus using a book. Another advantage is that since the pad screen is back lit, you can read this in low light.

The reading material itself was enjoyable. It has wisdom in it that is still relevant today. It's proverb format made it ideal for a PDA read. I often read small sections of it during downtime during the day. Over all a neat experience.

4 out of 5 pith helmets for the reading experience.
5 out of 5 for convience of format.

Monday, January 21, 2008

Summer Knight-Audio Book

Summer Knight is the fourth book in the Dresden files series by Jim Butcher. The version I just finished was the mp3 on cd by Buzzy Multi-Media and read by James Marster.

The story picks up where book three left off and leaves Harry Dresden to deal with the fall out from the last book. The White Council and the Red Court of the vampires are about to go to war and everyone blames Harry. Harry also finds himself trying to solve the murder of the summer knight, one of the fairy court. Jim Butcher uses this book well to add even more detail of the universe he has created. The first three was to focus more on Harry and his magic, and now it is his universe at large that is being explored.

James Marster's reading of this story is more enjoyable than his earlier readings. All of his readings are excellent but it is evident that he is polishing his craft with each project. His performance with this story does not leave your ears tired.

Best line in the story was: In the Name of the Pizza Lord!
Biggest complaint: not enough of Bob the skull. There is never enough of Bob the skull. Probably just my bias so keep that in mind.
4.5 for the writing and the reading of this story.

Tuesday, January 15, 2008

Ender's Game

Ender's Game, by Orson Scott Card, is a very well-written book. It's a good science-fiction novel, and a fun ride. Card is rapidly becoming one of my favorite authors: he crafts well-constructed characters, puts them into a consistent world, and makes them come to life. Even in a setting that I normally wouldn't be captured by, I was totally lost in the story and really enjoyed seeing how it all came together.

Ender's Game is about a boy named Ender who has anything but a normal childhood. He's born on Earth in an era of strict population control: every family is allowed two children, tops. Except in certain circumstances, such as Ender's. Ender, you see, is really Andrew Wiggin, and he's a "Third". Thirdborn in his family, completely out of place and knowing it.
He is also, apparently, an off-the-charts genius and master strategist, even at age 6.
At age 6, the government comes for him and takes him to Battle School, where he learns how to first be a soldier, then a platoon leader, then a commander, and on up the chain of command. Ultimately he becomes the strategist and commander for the entire army as they go up against "the buggers" - an alien race that would annihilate the Earth (and had tried twice already).
Ender winds up commanding the fleet to destroy the Buggers at their homeworld, and there is Much Rejoicing. I have no real problem giving away the ending, because the book really isn't about the ending - it's about Ender and his journey to the ending of the story.

The thing I had the biggest problem with was Ender's age. At age 6 he is taken to Battle School and trains to become a soldier. By the time he's commanding the entire space Fleet he's the ripe old age of eleven. Come on. Nobody in that army has any genius? Nobody has any strategic capabilities? Nobody can command? With all the adults that were perfectly capable of outwitting, outsmarting, and manipulating Ender throughout the entire book, I would think that they'd also be able to aim their strategizing, their smarts, their wits, and their manipulations toward the Fleet.
Watching the story unfold the way it did was a bit...unbelievable. The adults were necessarily both incredibly stupid (because an entire world of them couldn't produce one capable military commander, so they had to resort to an eleven-year-old) and incredibly intelligent and crafty at the same time (because they also had to be able to manipulate said eleven-year-old into doing what they wanted). I just couldn't quite believe that.
However, in the end, of course, everyone gets what they want. Except, of course, for the buggers.
The book has a couple chapters of post-bugger narration, as well. Amusingly, it reads almost as though Card thought at the last minute that he should put some sort of "Postlude" in the book, and hastily wrote something. After a book that carefully, meticulously narrates every highlight, every important event in Ender's life for 5 years, suddenly we get the next fifty years or so in a chapter. Sort of a fleshed-out version of "and they lived happily ever after."

Card does something very few authors can easily get away with. He breaks the "fourth wall" of storytelling, but it's in a very subtle manner. References to Ender's age are dropped in very frequently. I believe it was done deliberately, to keep the reader from getting comfortable with "Ender-the-soldier" as just "Ender the soldier". As long as it's just "Ender-the-soldier", we can pretend that Ender's already Of Age; that he's really 18, or 20, or 50. And it's not like it's a huge pretense. It's an assumption that we naturally make: that 6-year-olds aren't soldiers, they're not master strategists - they're children. Card keeps mentioning Ender's age, not because the story or the characters require it (and they don't), but because I think he wants to keep the reader a little bit on edge; a little bit uncomfortable. Once you're off-balance a little bit, it's easier to slip in more unbelievability (such as the entire "adults are incredibly stupid and incredibly clever at the same time" mentioned above). I don't believe that's the only reason he did it, though. Card just seems to enjoy looking at things in a slightly different manner, and at a slightly different angle, and he wants the reader to do so as well. He's an excellent writer who succeeds very well at keeping the reader off-balance, and at forcing our perspective to a different angle.

Well done. 4 out of 5 bones.

Tuesday, January 8, 2008

Iron Kissed by Patricia Briggs

3rd in the Mercedes “Mercy” Thompson books, Iron Kissed takes you on another wild ride with everyone’s favorite Walker.

The book starts out with Mercy, Kyle and Warren having a movie night. Mercy gets a phone call from her mentor and friend, Zee, asking her to come out to the reservation. (Or Fairyland as it’s called.) Mercy goes and meets Zee who informs her that there have been numerous fey killings and he needs her help, in her coyote form, to try and find the killer. However, Zee warns her, she needs to keep her eyes on the job so that the greater fey don’t suspect her of knowing more than she does…or should.

Thorough out all of the intrigue is the decisions Mercy has to make regarding Samuel and Adam. She does finally make her choice…And of course Mercy gets into trouble and the fey target her for execution. She eventually figures out…or stumbles upon…the killer and falls into his trap.

What happens next is hard to read. Suffice it to say, I cried through the last 3 chapters of the book. But the ending is NOT sad. It’s very uplifting and very Mercy. You leave the book with a smile on your face and a longing for the fourth to come out tomorrow.

I adore this series and the books keep getting better. I did have some trouble following the fey storyline but it didn’t take away from the enjoyment I received from reading this installment.

4.5 Berries out of 5

Monday, January 7, 2008

Regie Gets a New Friend



This book was both written and illustrated by Anthony J. Emberton and published by Nation Wide Publishing, Inc. . It was interesting to see how Tony used the interaction of two dogs he knew and turned it into a story that children would enjoy. With both word and drawn line, he was able to get the dogs personalities and interactions down. Very well done. Keep the creative juices flowing Tony.


5 out of 5 Pith Helmets.



5 out of 5 Pith Helmets

Captain's Fury

SPOILERS AHOY, so if you haven't read the book yet, and you'd like to remain spoiler-free, just kinda wait on this till you're done. This is book 4 of the "Codex Alera" series by Jim Butcher. The entire series thus far:

Furies of Calderon
Academ's Fury
Cursor's Fury
Captain's Fury

REVIEW:
Now this is how to write an ongoing series! Each book has a setup, a crisis, and a resolution. ALL of these contribute to the ongoing story, without either hijacking it or being hijacked by it. We don't have to wait till the next book or two or three to see how Tavi's going to handle the Canim - we see it here, in this book. Lots of development of the ongoing plot, as well: Tavi discovers who he really is, who his parents are, and decides to own his heritage. Isana and Rari finally declare their love openly...and Bernard and Amalda do too. Lots of surprise twists in this book as well! Who ever heard of a Marat having furies? Interestingly, Kitai has them - and nobody can quite believe it (well, except her. The Marat pretty much accept everything, don't they?)

SYNOPSIS: Tavi gets involved in politics in this one - and not just "politics", but POLITICS. He fends off political attacks as well as assassination attempts, while trying to be the Captain of the Legionnaires he's been entrusted with. The Knights Pisces and the Battlecrows get some good workouts as they work to save lives with the rest of Tavi's Troops.

Isana is told by Rari that Tavi needs to know the truth. She tries to tell him, she really does, but ultimately she can't. She doesn't want him to hate and mistrust her. Rari eventually realizes that she didn't tell Tavi his heritage, so he does. Tavi is understandably upset that Isana's been lying to him (and suppressing his talents!) for his entire life, but eventually comes to accept her reasons.
He's still having problems with his talents' manifestation, though. He still can't call any Furies, although he can call the abilities of furycraft - enhanced strength, healing, precision, etc. However, until he can manifest Furies, he won't be accepted.
The conflict with the Canim comes to a head, and Tavi once again sees what needs to be done, and goes and does it. He smuggles Varg out of his incarceration, and gets him back to the Canim main force. The deal: if he returns Varg to the Canim, they'll build boats and go back home to fight the Vord. (One of the best lines of the book occurs during this operation. They're on board a ship for a couple weeks. Varg expresses his relief to finally be off the ship, saying, "it smells like wet human." *snicker*)
During the jail-break, Isana notices Kitai using Fury-power, and realizes that Kitai's "bonding" with Tavi has resulted in Kitai's ability to "share" his abilities. Kitai is the first, and only, Marat to ever have furycraft.
Unfortunately, one of the Lords of Alera has other ideas, and launches an attack that the Canim interpret as a betrayal. Now Tavi has to deliver the traitor to them, and anyone else that was involved. Tavi does so in inimitable style: he openly declares his heritage, challenges the traitor-Lord to the juris macta, and (of course) succeeds against the Champion that was sent to defeat him. Not with Furies, but with his brains.
His brains come to his aid shortly thereafter, as well, as he confronts Gaius Sextus after all is said and done. He suggests that a mass amnesty be declared for anyone that helped rid the country of the Canim, and that his name be slid in with the rest of the group, rather than a single amnesty being declared simply for him. He also suggests he go to the Canim homeland and help them defeat the Vord, to give himself time to further practice his furycraft and to give people a chance to "forget" him as he was and for Sextus to rally support for him in absentia. Sextus agrees this is a good idea and thus the stage is set for the next book.

COMMENTS: Excellent book. This is definitely a series that I want to own rather than just borrow from the library. That way, not only am I personally supporting the author and his work, but I can read them again and again, whenever I want to. (I recommend buying the hardcover, though - that way they'll last through more readings. I can see the paperbacks needing to be replaced within a couple years.) I want to read the next one, and the next, and so on - not because the book ends with a "tune in next time for the next exciting chapter in this plot!" but because Butcher writes in such a way as to make me care about what happens next. Each of the books is a single story in itself, and can easily stand alone. However, the elements of a Story Arc are definitely there, and I want to see how it ends! Not only that, but I want to see how the "stuff I've already guessed" gets handled by the characters.
VERY well done.
5 bones for this one! CRUNCH!

Friday, January 4, 2008

Acorna's Children Trilogy

The Acorna's Children Trilogy is made up of "First Warning", "Second Wave" and "Third Watch" and, as you'd expect, involves the offspring of Acorna, the linyaari heroine of the "Acorna" series.

A few notes before I get into the synopsis. First, if you've never read the "Acorna" series, you likely won't understand these books. It assumes you've read the Acorna books and are already knowledgeable of the "culture". Second, I'm reviewing all three of these books at once because they're essentially one gigantic book, broken into thirds.

SYNOPSIS: An extremely rapid-moving plague breaks out, killing in a seemingly indiscriminate manner. Later it is discovered that the plague attacks those of childbearing age, and only those people. Khorii, Acorna's daughter, is able to see the "plague dots" - apparently the virus itself. The Linyarii are able to heal people and decontaminate the plague-affected areas, but in overworking themselves, Acorna and Aari (Khorii's parents) become infected with a mutated version of the plague that cannot be cured by the Linyarii. They are carriers of the mutant strain, and do not get sick, but they are in isolation for everyone else's sake.
Khorii looks for a way to cure them, and for the source of the plague, hoping the originators can eradicate it.
Meanwhile, her twin sister, kidnapped from the womb of Acorna, by Greymalkin, at the end of the Acorna series, has been raised these past 6 years by the "Friends" in an attempt (by them) to understand how they merged their race with the Ancestors (unicorns) to make the Linyaari. Her sister escapes from the Friends by stealing a crono, and meets up with Acorna, Aari and eventually Khorii, and together the twins (with Greymalkin's assistance) work together to solve the mystery of the plague.
The plague mutates again...they think...except that it's not a mutation. It's the next generation of development.
Through their time-travels, they discover that the "plague" is really a life-form that mutated when it was attacked by the Khleevi, and is now being spread throughout the galaxy by the last few "Friends". All the threads are tied up at the end, the plague is stopped, and Greymalkin falls in love with one of the Others / Ancestors in his time and goes back to be with her, neatly explaining (by inference) how the Linyaari people were started.

REVIEW: Uh-huh. I do not, as a rule, like books that have no resolution. I was unimpressed with "First Warning" when it came out, because it didn't resolve anything. "Here's all the problems, now wait a year or two for the next installment. Then another year or two for the conclusion...or maybe just another installment. You'll see when it comes out." My opinion: if I like the book / author / series enough to keep reading, I'm going to do so. You don't have to play little Hardy-boys-style cliffhanger games to get me to read the books. If they're not good enough to each stand on their own, then nothing you do is going to induce me to finish the series. In fact, that game has turned me off some perfectly good series before, including this one. The only reason I picked them up was because the library had all three books available.

I was disappointed, frankly. I usually expect better from Ms. McCaffrey. I really enjoyed the "Acorna" series, and was hoping for more. Unfortunately, these read rather like she was "pushing" the appeal and trying to get more mileage out of the series, rather than writing them because she had more story to tell. The ending was weak, the resolution was very deus-ex-machina, and felt rushed, as though she realized she needed an ending and wanted to tie everything up, so she just threw a solution at it and hoped it'd work.

As far as the Linyaari Origin Story...complete disappointment. These "Friends" wanted to figure out how they "combined" with the Ancestors to make the Linyaari and not once did they try it the time-tested old-fashioned way? Come on. I don't believe that for a second. Greymalkin was the only one to try it? Puh-leez.

It started out as a good story, but I think she pushed the franchise too far, and tried to get too many elements into the story. It was an entertaining ride, but a disappointing finish.
2.5 of 5.

Thursday, January 3, 2008

Nancy Clue / Hardly Boys / Cherry Aimless books

There are 3 books in this "series": The Case of the Not-So-Nice Nurse, the Case of the Good-for-Nothing Girlfriend, and the Ghost in the Closet. They're obviously a parody / pastiche of the Nancy Drew, Hardy Boys and Cherry Ames series of books. As such, they're incredibly campy, overdone, and, quite frankly, rather annoying. Nancy, Cherry, Frank and Joe are impossibly naive and really quite stupid. Just like the originals, you may say. Well, yes, except that these are patently written for a more adult audience.

All the characters in these books are either homosexual, want to be homosexual, or are heterosexual solely for the purpose of generating the main characters. All of them. They exist in a bizarre world where it's perfectly normal to be homosexual, and where everyone is homosexual, only it's also not OK or normal and it's not talked about or admitted. Two of the main characters get married, for example, except one is pretending to be a man and everyone knows it. They're apparently legally married...or...not...I'm not really sure, actually.

In any case, even though I read all three of them, they didn't really work for me. The mysteries were OK, but were pretty much Hardy Boys level. The mixture of adult themes, adult behavior, and 8-year-old dialogue, "campiness" and writing were jarring, and got really annoying very fast. I didn't care for them.
2 out of 5.